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Dreambox learning math games
Dreambox learning math games













dreambox learning math games

The program then will provide games for the child to play that targets their specific gaps. What Worked and What Didn't: The program does an initial assessment which evaluates a student's skill level across math areas and scans for gaps. The goal was to use the program to fill in the gaps he was missing in a fun, engaging way that didn't feel like too large of an extra burden. Product Use: Since my student still needed to be working on grade level mathematics and complete all of the current math assignments as well I used Dreambox as a free-time activity as well as gave him access at home and assigned it as his homework.

dreambox learning math games

Yet due to the disjointed nature of his school experience there were several logarithms he still had yet to master. He had his basic numeracy and foundational algorithms in tact, as well as several grade level skills. By seventh grade had moved schools and states several times leaving unique gaps in his mathematics knowledge. I had a student with a complex educational history.

dreambox learning math games

#DREAMBOX LEARNING MATH GAMES HOW TO#

Teachers are not overwhelmed with how to incorporate it in their camp day and kids are having fun.Īge Group: N/A (I am an administrator), Middle school students, College students / adult learners, and Elementary school students What Worked and What Didn't: The choice to use it with our summer "camp" kids and schools first seems to be working. Some teachers have already asked if students could use Dreambox for (optional) homework instead of what they have been doing in the past. We felt that this was a great way to get students excited about using it and have a portion of our teachers see the product in a relaxed environment. This will allow these students to be the "experts" and support the roll out during August when our schools are back in session. Product Use: So far we introduced Dreambox at our summer "camps" which reaches around 1/8 of our K-8 students. Combine this with no timer, wrong answers accepted as part of the learning process, and fun and math suddenly doesn't have such a bad connotation! It follows the Concrete-Representational-Abstract method of presenting new content. We want teachers to design instruction that meets students' needs based on the Add+Vantage Math Recovery diagnostic assessments and then use Dreambox as an additional support (not the only support).ĭreambox is conceptually based instruction that provides students numerous visuals/models for thinking about operations. The goal is for Dreambox to be used as a "supplemental intervention". Teachers needed to see what conceptually based instruction looks like while also being provided an opportunity to do some small group instruction (we have teachers trained in Add+Vantage Math Recovery).

dreambox learning math games

There was an expectation that students would grow just from being in class and being a part of the universal instruction. We were using a test to determine grade level equivalence as a benchmarking tool but then doing nothing as an intervention. Teachers were struggling with understanding how to intervene and fill gaps in mathematical understanding.















Dreambox learning math games